
using System.Collections.Generic;
public partial class EquipSocketConst 
{
	public const int wear = 500;
	public const int remove = 501;
	public const int enhance = 502;
}

public partial class EquipSocketCode 
{
	public const int CODE_SUCCESS = 200;
	public const int CODE_EQUIP_ERROR = 1000;
	public const int CODE_EQUIPCFG_ERROR = 1001;
	public const int CODE_ITEM_COUNT_ERROR = 1002;
	public const int CODE_MONEY_COUNT_ERROR = 1003;
	public const int CODE_EQUIP_LEVEL_ERROR = 1004;
	public const int CODE_FAIL = 400;
}


public partial class Equip_wear_req {
    public int hero = 0;
    
    public double equip = 0;
    
}



public partial class Equip_wear_res {
    public string error = "";
    
}



public partial class Equip_remove_req {
    public double equip = 0;
    
    public int hero = 0;
    
}



public partial class Equip_remove_res {
    public string error = "";
    
}



public partial class Equip_enhance_req {
    public double id = 0;
    
    public List<DItemItem> items = null;
    
}



public partial class Equip_enhance_res {
    public int resultCode = 0;
    
}



